HOW TO PLAY
- The Caller rolls the dice
- The Caller picks a card. Each card has 2 main words in the middle, with four “forbidden words”.
- Get your team guessing! The Caller has 50 seconds to get their team to guess as many main words as possible. They can describe, gesture, or give synonyms—but watch out! The Caller cannot use the main word or any of the forbidden words on the card.
- Watch for Forbidden Words: To ensure fair play, one player from the opposing team should stand next to the Caller to monitor that they do not mention the main word or any of the forbidden words during their turn. If the caller accidentally says any forbidden words, the main word is eliminated and gameplay continues to the next word.
- Keep the words coming: The Caller can skip tricky words if needed, but beware! Each word skipped gives 5 points to the other team.
- Switch turns: After 50 seconds, the opposing team takes their turn, with a new Caller stepping up to the challenge.
SCORING
- Every correct word guessed is worth 5 points.
- For every wrong answer, or word skipped, 5 points are automatically given to the other team.
- The first team to reach 300 points wins the game!
PRODUCT DETAILS
- 150 cards
- 600 words
- 2,400 Forbidden words
- 1 50-second timer
- 1 Customized Die
- 1 Notepad for keeping score
- 1 Rules manual
This version can be played by 4-10 players in 2 teams
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